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java:2by2rubikcube [2014/04/13 12:47] – created rlunarojava:2by2rubikcube [2014/04/13 13:11] rlunaro
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 ====== The Rubik's cube 2 by 2 ====== ====== The Rubik's cube 2 by 2 ======
  
 +
 +{{ :java:cubo_rubik_2x2.jpg?direct&100 |}}
 +
 +Because I'm not good at all at solving this puzzle, I've decided to give Java an opportunity to solve it for me. 
 +
 +So, I've made a program to solve the rubik's cube. If you want to simply run the program, here it is:
 +
 +{{:java:rubik.zip|}}
 +
 +Just uncompress the contents of this zip file and you will find a file called ''rubik.jar''. Run it using the following command: 
 +
 +<code bash>
 +java -jar rubik.jar
 +</code>
 +
 +And you the program will start. 
 +
 +Remember that the faces of the cube must be read as if you were reading a text: from left to right, topmost to bottom. 
 +
 +And the source code of the project: 
 +
 +{{:java:rubik_src.zip|}}
 +
 +===== My comments =====
 +
 +The data structure I've choose for the cube is in fact a 4x4 matrix of colors:
 +
 +<code java>
 +
 +public class Cube22 implements Cube {
 +
 + private static final int SIDE_SIZE = 2;
 + private static final String nl = System.getProperty("line.separator");
 + private Color[][][] cube = new Color[SIDE_SIZE+2][SIDE_SIZE+2][SIDE_SIZE+2];
 +
 +
 + // default constructor: a cube 
 + // with all the colors correct
 + public Cube22()
 + {
 +     /*
 +             TOP OF THE CUBE
 +       +-+-+-+-+
 +          | | | | |
 +          +-+-+-+-+
 +          | |b|b| |
 +          +-+-+-+-+
 +          | |b|b| |
 +          +-+-+-+-+
 +          | | | | |
 +          +-+-+-+-+
 +      */
 +        cube[0][0][0] = Color.NOCOLOR; cube[1][0][0] = Color.NOCOLOR; cube[2][0][0] = Color.NOCOLOR; cube[3][0][0] = Color.NOCOLOR;
 +        cube[0][1][0] = Color.NOCOLOR; cube[1][1][0] = Color.BLUE;    cube[2][1][0] = Color.BLUE;    cube[3][1][0] = Color.NOCOLOR;
 +        cube[0][2][0] = Color.NOCOLOR; cube[1][2][0] = Color.BLUE;    cube[2][2][0] = Color.BLUE;    cube[3][2][0] = Color.NOCOLOR;
 +        cube[0][3][0] = Color.NOCOLOR; cube[1][3][0] = Color.NOCOLOR; cube[2][3][0] = Color.NOCOLOR; cube[3][3][0] = Color.NOCOLOR;
 +        /*
 +                VERTICAL COLORS, 1
 +          +-+-+-+-+
 +          | |V|V| |
 +          +-+-+-+-+
 +          |W| | |Y|
 +          +-+-+-+-+
 +          |W| | |Y|
 +          +-+-+-+-+
 +          | |R|R| |
 +          +-+-+-+-+
 +         */
 +        cube[0][0][1] = Color.NOCOLOR; cube[1][0][1] = Color.VIOLET;  cube[2][0][1] = Color.VIOLET;  cube[3][0][1] = Color.NOCOLOR;
 +        cube[0][1][1] = Color.WHITE;   cube[1][1][1] = Color.NOCOLOR; cube[2][1][1] = Color.NOCOLOR; cube[3][1][1] = Color.YELLOW;
 +        cube[0][2][1] = Color.WHITE;   cube[1][2][1] = Color.NOCOLOR; cube[2][2][1] = Color.NOCOLOR; cube[3][2][1] = Color.YELLOW;
 +        cube[0][3][1] = Color.NOCOLOR; cube[1][3][1] = Color.RED;     cube[2][3][1] = Color.RED;     cube[3][3][1] = Color.NOCOLOR;
 +        /*
 +                VERTICAL COLORS, 2
 +          +-+-+-+-+
 +          | |V|V| |
 +          +-+-+-+-+
 +          |W| | |Y|
 +          +-+-+-+-+
 +          |W| | |Y|
 +          +-+-+-+-+
 +          | |R|R| |
 +          +-+-+-+-+
 +         */
 +        cube[0][0][2] = Color.NOCOLOR; cube[1][0][2] = Color.VIOLET;  cube[2][0][2] = Color.VIOLET;  cube[3][0][2] = Color.NOCOLOR;
 +        cube[0][1][2] = Color.WHITE;   cube[1][1][2] = Color.NOCOLOR; cube[2][1][2] = Color.NOCOLOR; cube[3][1][2] = Color.YELLOW;
 +        cube[0][2][2] = Color.WHITE;   cube[1][2][2] = Color.NOCOLOR; cube[2][2][2] = Color.NOCOLOR; cube[3][2][2] = Color.YELLOW;
 +        cube[0][3][2] = Color.NOCOLOR; cube[1][3][2] = Color.RED;     cube[2][3][2] = Color.RED;     cube[3][3][2] = Color.NOCOLOR;
 +        /*
 +                BOTTOM OF THE CUBE
 +          +-+-+-+-+
 +          | | | | |
 +          +-+-+-+-+
 +          | |G|G| |
 +          +-+-+-+-+
 +          | |G|G| |
 +          +-+-+-+-+
 +          | | | | |
 +          +-+-+-+-+
 +         */
 +        cube[0][0][3] = Color.NOCOLOR; cube[1][0][3] = Color.NOCOLOR; cube[2][0][3] = Color.NOCOLOR; cube[3][0][3] = Color.NOCOLOR;
 +        cube[0][1][3] = Color.NOCOLOR; cube[1][1][3] = Color.GREEN;   cube[2][1][3] = Color.GREEN;   cube[3][1][3] = Color.NOCOLOR;
 +        cube[0][2][3] = Color.NOCOLOR; cube[1][2][3] = Color.GREEN;   cube[2][2][3] = Color.GREEN;   cube[3][2][3] = Color.NOCOLOR;
 +        cube[0][3][3] = Color.NOCOLOR; cube[1][3][3] = Color.NOCOLOR; cube[2][3][3] = Color.NOCOLOR; cube[3][3][3] = Color.NOCOLOR;
 +     
 + } // Cube22
 +
 +    @Override
 +    public Color getColor( int x, int y, int z )
 +    {
 +        return cube[x][y][z];
 +    }
 +    @Override
 +    public void setColor( int x, int y, int z, Color color )
 +    {
 +        cube[x][y][z] = color;
 +    }
 +
 +    @Override
 +    public Cube getCopy()
 +    {
 +        Cube22 result = new Cube22();
 +        
 +        for( int x = 0; x < 4; x++ )
 +            for( int y = 0; y < 4; y++ )
 +                for( int z = 0; z < 4; z++ )
 +                {
 +                    result.setColor(x, y, z, getColor(x, y, z));
 +                }
 +        
 +        return result;
 +        
 +    } // getCopy 
 +    
 + @Override
 + public String toString()
 + {
 +     StringBuilder out = new StringBuilder();
 +     
 +     out.append( "        ____________ " ); out.append( nl );
 +     out.append( "       /     /     /|" ); out.append( nl ); 
 +     out.append( "      /  "+Color.toString(cube[1][1][0])+"  /   "+Color.toString(cube[2][1][0])+" / |" ); out.append( nl );
 +     out.append( "     /_____/_____/ "+Color.toString(cube[3][1][1])+"|" ); out.append( nl );
 +     out.append( "    /     /     / ," ); out.append( nl );
 +     out.append( "   /  "+Color.toString(cube[1][2][0])+"  /   "+Color.toString(cube[2][2][0])+" / | /|" ); out.append( nl );
 +     out.append( "  /_____/_____/  |/ |" ); out.append( nl );
 +     out.append( "  |         |"+Color.toString(cube[3][2][1])+" / "+Color.toString(cube[3][1][2])+"," ); out.append( nl ); 
 +     out.append( "  |  "+Color.toString(cube[1][3][1])+"  |  "+Color.toString(cube[2][3][1])+"  | /| / " ); out.append( nl );
 +     out.append( "  |_____|_____|/ |/  " ); out.append( nl );
 +     out.append( "  |         |"+Color.toString(cube[3][2][2])+" /   " ); out.append( nl );
 +     out.append( "  |  "+Color.toString(cube[1][3][2])+"  |  "+Color.toString(cube[2][3][2])+"  | /    " ); out.append( nl );
 +     out.append( "  |_____|_____|/     " ); out.append( nl );
 +     
 +     return out.toString();
 +
 + } // toString
 +
 + /**
 + * Return true if the cube is solved, in other words, all the colors 
 + * are grouped in the same face of the cube.
 +
 + * @return
 + */
 + @Override
 + public boolean isSolved()
 + {
 +        boolean facade1;
 +        boolean facade2;
 +        boolean facade3;
 +        boolean facade4;
 +        boolean facade5;
 +        boolean facade6;
 +        
 +     facade1 = cube[1][1][0] == cube[2][1][0] && cube[2][1][0] == cube[1][2][0] && cube[1][2][0] == cube[2][2][0];
 +        facade2 = cube[3][2][1] == cube[3][1][1] && cube[3][1][1] == cube[3][1][2] && cube[3][1][2] == cube[3][2][2];
 +        facade3 = cube[1][3][1] == cube[2][3][1] && cube[2][3][1] == cube[1][3][2] && cube[1][3][2] == cube[2][3][2];
 +        facade4 = cube[1][1][3] == cube[2][1][3] && cube[2][1][3] == cube[1][2][3] && cube[1][2][3] == cube[2][2][3];
 +        facade5 = cube[0][2][1] == cube[0][1][1] && cube[0][1][1] == cube[0][1][2] && cube[0][1][2] == cube[0][2][2];
 +        facade6 = cube[1][0][1] == cube[2][0][1] && cube[2][0][1] == cube[1][0][2] && cube[1][0][2] == cube[2][0][2];
 +        
 +        return facade1 && facade2 && facade3 && facade4 && facade5 && facade6;
 + }
 +
 +
 + /**
 + * Determine if two cubes are equal regardless of their orientation.
 + * This is important because this, applied to the search algorithm
 + * prevents to explore branches that in fact are the seame than a 
 + * previous one but with the colors rotated. 
 +
 + */
 + @Override
 + public boolean equals( Object comp )
 + {
 +     if( this == comp )
 +         return true; 
 +     if( comp instanceof Cube22 )
 +     {
 +         Cube22 compCube = (Cube22) comp; 
 +         return equalsXYZ(compCube);
 +     }
 +     else
 +         return false;
 + } // equals
 +
 +
 +   public boolean equalsXYZ( Cube compCube )
 +    {
 +        boolean equal = true; 
 +        for( int x = 0; x < SIDE_SIZE+2 && equal; x++ )
 +            for( int y = 0; y < SIDE_SIZE+2 && equal; y++ )
 +                for( int z = 0; z < SIDE_SIZE+2 && equal; z++ )
 +                    equal = equal && (cube[x][y][z] == compCube.getColor(x, y, z));
 +        return equal;
 +    } // equals
 +
 +}
 +</code>
 +
 +After two days developing (in my spare time) I've realized that it was a wrong decision, because there is a better way to store the cube and allow the rotation operations to be more easy: is to create a ''sticker'' data structure and link the stickers between them. Thus, the operation of rotation of the cube is more easy and less error prone. 
 +
 +An idea of what it would be:
 +
 +<code java>
 +class Sticker
 +{
 +   private Sticker north; 
 +   private Sticker south; 
 +   private Sticker east;
 +   private Sticker west; 
 +   private Sticker northCorner; 
 +
 +}
 +</code>
 +
 +So, the cube is constructer by linking the respective north, south, east ... links between them. But I think it would be needed to keep a link in order to know the orientation of the cube (to know what is ''up'' and ''down''): because of this is necessary this ''northCorner'', who will be set with a value only with one sticker. 
  
  
java/2by2rubikcube.txt · Last modified: 2022/12/02 22:02 by 127.0.0.1